Immersive Learning at ATU: Pilots, Practice and Possibilities

John Hough
Learning Technologist
John Hough setting up MetaQuest 3 Headsets

Exploring how virtual, augmented and immersive technologies can support teaching, collaboration and experiential learning across ATU.

Immersive technologies such as virtual reality (VR), augmented reality (AR), and interactive 360° environments are opening new possibilities for teaching and learning. Over the past number of months, the Teaching and Learning Centre has been working with lecturers across ATU to explore how these tools can support experiential learning, communication skills, and new forms of student engagement.

 

John Hough setting up our new Meta Quest 3 headsets
John Hough setting up our new Meta Quest 3 headsets

Early pilots and experimentation

We are currently running a series of immersive learning pilots using Meta Quest headsets, primarily based in Galway, with plans to expand to other campuses as the initiative develops. These pilots allow lecturers to experiment with a range of applications including communication simulations, collaborative virtual environments, and interactive storytelling tools.

Rather than rolling out technology at scale, our approach is to start with structured experimentation. By testing different tools and teaching ideas with small groups, we can better understand where immersive technologies genuinely add value to learning.

Immersive simulations and virtual environments are increasingly used in education to allow learners to practice real-world scenarios in safe, engaging ways.

 

Working with lecturers

A key part of this initiative has been working directly with lecturers who are interested in exploring immersive approaches in their modules. Instead of focusing on technology alone, we are encouraging staff to think about how immersive experiences can support learning outcomes.

Some of the areas currently being explored include:

thinglink
Thinglink is a platform for creating immersive learning training scenarios
  • Communication and presentation skills training
  • Scenario-based learning and role play
  • Interactive 360° learning experiences
  • Virtual environments for collaboration
  • Digital storytelling and interactive media

 

Immersive Learning Community of Practice

To support this work we have established an Immersive Learning Community of Practice (CoP), bringing together staff from across disciplines who are interested in XR, VR, and immersive pedagogy.

VR Care Ed
John Pender, Perry Share and Yvonne Sarsfield presented their work on Co-creation in the context of care scenarios

Our meetups provide a space to:

  • Share emerging use cases
  • Explore new tools and applications
  • Learn from colleagues experimenting with immersive learning
  • Connect with external speakers working in the XR space

Access and support

We are also working closely with the ATU Library to provide centralised and easy access to VR headsets. This will allow staff and students to borrow equipment through a managed system, helping lower barriers to experimentation and supporting immersive learning activities across different campuses.

What comes next

Over the coming year we plan to continue developing immersive learning at ATU through:

  • Ongoing pilots with lecturers
  • Hands-on workshops and staff training
  • Showcasing emerging use cases
  • Supporting collaboration across campuses

If you are interested in getting involved, you can:

👉 Join the Immersive Learning Community of Practice
👉 Visit the Immersive Learning SharePoint resource hub

 

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